📢 Gate Square Exclusive: #WXTM Creative Contest# Is Now Live!
Celebrate CandyDrop Round 59 featuring MinoTari (WXTM) — compete for a 70,000 WXTM prize pool!
🎯 About MinoTari (WXTM)
Tari is a Rust-based blockchain protocol centered around digital assets.
It empowers creators to build new types of digital experiences and narratives.
With Tari, digitally scarce assets—like collectibles or in-game items—unlock new business opportunities for creators.
🎨 Event Period:
Aug 7, 2025, 09:00 – Aug 12, 2025, 16:00 (UTC)
📌 How to Participate:
Post original content on Gate Square related to WXTM or its
Inspired by @M21_CAPITAL's sister Yezi, let's talk about this.
The difference between GameFi and On-chain Game
Let's start with the conclusion.
GameFi ≠ On-chain Game
Many people still confuse the two, but they should actually be discussed separately.
🎮 GameFi:
Generally refers to "games with financial attributes," focusing on token economics design, profit mechanisms, and user acquisition incentives. Many GameFi projects lack genuine gameplay and are merely DeFi wrapped in a user interface.
🔗 On-chain Game:
is the real "game running on the chain", focusing on on-chain interactions, asset composability, and creating new gaming experiences like Loot, MUD, and ecological niche behavior games.
For example, Sui is currently the main chain that I see taking On-chain Game seriously.
✅ The asset itself is an object (Object)
✅ The game logic can be written as a Move contract
✅ Supports real-time interaction + high-frequency operations
✅ Complete tools, low development threshold, players can play without understanding the chain.
Therefore, I am particularly looking forward to seeing major works or classic IPs running on @SuiNetwork.
Additionally, the recently popular @anoma focuses on intent economy, which is also very suitable for the application scope of On-chain Games.
Because if we want to attract WEB2 players to migrate to On-chain Games, the most difficult aspect is the conversion between chains or how to make the blockchain invisible so that players do not feel its presence.
For example, currently, MapleStory N must use cross-chain assets via @avax to convert to NESO on the Henesys chain for purchasing. However, for WEB3 newcomers and project parties, the understanding time is too long and the educational cost is high. Therefore, breaking into the mainstream will require various promotional methods.
Anoma focuses on "Intent-centric architecture"
In simple terms: it's no longer about which chain to choose, which DEX to go to, or how to swap coins. You just need to say, "I want to play MapleStory N, help me swap NXPC and buy equipment," and the underlying system will take care of asset conversion, protocol invocation, and cross-chain operations, all done automatically.
For On-chain Game, this is revolutionary:
🔹 Players no longer feel the presence of the "chain".
🔹 Behavior is trading, intention is contract
🔹 The learning threshold for WEB2 players → almost zero
The blockchain games that will truly explode in the future will not be the ones that "teach you how to use a wallet."
but rather "You think you are playing a game, but in reality, every step is being recorded on the blockchain."
Anoma is still early, but the direction is right.
The world on the chain should not make players feel like they are using blockchain.
#OnChainGame # Anoma #IntentEconomy